#ifndef PINNEDOBJECT_H_
#define PINNEDOBJECT_H_

#include "ClosedObject.h"
#include "TextureManager.h"

class PinnedObject : public ClosedObject
{
	protected:
	
	public:
	PinnedObject(TextureManager * textureManager, Vertex position);
	PinnedObject(TextureManager * textureManager,Vertex position, VertexList * vertices);
	PinnedObject(TextureManager * textureManager, float textureRotation, Vertex position, VertexList * vertices, Material * material, float mass);
	~PinnedObject();
	virtual void Draw();
	virtual char * GetTag();
};

#endif /*PINNEDOBJECT_H_*/
